Official Gulag Rules

1. Entry and seeding

2. Match setup

3. The clock — exact timers

4. Reporting scores

Enter both final scores on your match card — the winner is calculated from the score. If both players’ reports agree, the result confirms instantly, ELO and records update, and the winner advances. Always screenshot your postgame screen before leaving the lobby — it’s your only evidence in a dispute.

5. Disputes

6. Accidental disconnects — the remake rule

If a game drops on accident, you don’t lose your match to the internet — you remake the game and rebuild it to the exact state it was in when it dropped: same score, same game clock, same possession. Both players cooperate to get there (quick scores, kneel-downs, turnovers on downs, and punts are expected while rebuilding). Screenshot the moment of the disconnect before leaving the lobby — it’s the reference for the rebuild.

7. Prohibited play

Bans, disqualification, and prize forfeiture apply to: glitch plays and exploit abuse the community recognizes as broken, lag switching, win-trading or collusion, entering one tournament with multiple accounts, and abusing the dispute system. The Code of Conduct covers behavior; this section covers gameplay.

8. Prizes

9. Mod authority

Moderators may pause timers, replay or void matches, disqualify players, and make rulings not explicitly covered here, using the spirit of fair competition. Repeated frivolous mod calls waste everyone’s clock and are themselves a conduct issue.

10. Changes

Rule changes apply to tournaments that open registration after the change is posted — never mid-bracket.